All work

2025 · Solo project

Zelda Rig

A complete animation rig for a Zelda model in Maya, with IK/FK switching, a spline IK spine and individual finger controls.

viewport · Zelda Rig

For this project I rigged a 3D model of Zelda made by Christoph Schoch. I wanted to get more familiar with rigging in Autodesk Maya. I made all of the bones, controls, weight painting and animations myself in Maya, and implemented the result in Unity.

I had a lot of fun with this one, and I'm looking forward to building many more rigs in Maya.

Character model by Christoph Schoch.